CDiGRA Conference 2023

On the 25th of November 2023, the Chinese Digital Games Research Association
(CDiGRA) conference took place in at the Nanjing Forestry University.

Featuring stellar papers and keynotes with participants from games academia,
journalism, and industry in attendance, CDiGRA 2023 was an enormous success in
bringing together passionate Chinese game researchers to form a solid network
of scholarship and interest.

A full breakdown of the event can be found here.

And discussion of the event in Chinese is accessible here.

Special thanks to the conference organising committee: Yigang Liu, Hugh Davies, Gejun Huang, to the presenters, the Chinese DiGRA board, and the College of Art and Design, Nanjing Forestry University for making this event happen.

2023-征稿

中华电子游戏研究协会 2023-征稿

我们很高兴的宣布,本年度的中华电子游戏研究协会研讨会将会与2023年11月25日在南京林业大学艺术设计学院举办。本年度的研讨会将会采取线上、线下两种形式举行。被接受的文章将通过在南京和线上进行传播报告。

征稿:

我们邀请任何有关于中国电子游戏、电子游戏业界、电子游戏设计、电子游戏文化的投稿。我们尤其欢迎讨论中国电子游戏业界和游戏生产的文章。我们同时也欢迎来自于中文领域内研究任何游戏方面的投稿,尤其鼓励学生、位于研究生涯早期的研究者、游戏从业者进行投稿。请在投稿中注明您偏好的演讲方式:1提前录制好的视频以及线上讨论,或者2线下的演讲和讨论。

投稿格式:

  • 投稿可为英文或中文。
  • 请提交最大字数为600字中文或最大字数为350词英文的摘要(不包括引用文献)。摘要模板请见此处
  • 请在2023年10月2日(星期一)之前提交匿名摘到到 neal_liu@njfu.edu.cn
  • 请在邮件标题注明‘CDiGRA2023 Submission’字样。

摘要会交由研讨会组织委员会以及和中华电子游戏研究协会成员依据其学术严谨性和与本次研讨会相关度进行审核。如被接受,将会在10月17日进行通知。摘要被录取的作者将会有机会被邀请递交延长版的摘要,进入电子游戏研究协会电子图书馆。如有任何关于摘要递交以及选题的问题,请联系neal_liu@njfu.edu.cn

重要日期:

  • 10月2日:提交截止日
  • 10月17日:结果公布。选择在线上参加的研讨会的学者将会收到另外的信息告知他们如何录制和提交演讲视频(我们推荐带有音轨的PPT或者免费的软件OBS [Open Broadcast Software]
  • 10月18日:研讨会注册开始
  • 11月7日:我们邀请线上参与研讨会的参会者预先提交带有音轨的PPT或者免费的软件OBS [Open Broadcast Software]录制的视频,以及演讲的文稿(方便我们制作字幕)。我们强烈推荐双语投稿者提交中英双版本的视频、PPT、演讲文稿。如只提交一个版本,我们会翻译视频/PPT,并为其加上字幕。这些ppt和视频将会在研讨会开会前开放给其他参会人。在研讨会中,视频/PPT之后将会有提问环节。
  • 11月25日:研讨会

关于中华电子游戏研究协会:

中华电子游戏研究协会(Chinese DiGRA)是电子游戏研究协会DiGRA (Digital Games Research Association) 的中华分部,致力于推进华语国家及周边地区的游戏研究。中华电子游戏研究协会旨在提升中文地区游戏研究的质量、数量及国际影响力。我们的工作包括建设游戏研究的学术网络、促进学界与业界的交流、支持华语区域内的游戏研究教育及博士生培养、以及向国际传播与宣传中国游戏研究的成果。中华电子游戏研究协会由来自于中国大陆、香港、澳门、台湾地区的学者构成的理事会运营。您可以在我们的网站找到更多相关介绍,以及往年所有会议的摘要。

2023年会议主席团

Yigang Liu, Nanjing Forestry University, Nanjing.
Dr Hugh Davies, RMIT University, Melbourne.
Dr Gejun Huang, Xi’an Jiaotong-Liverpool University.

Games Symposium for Oceania and the Asia Pacific 

Chinese DiGRA in partnership DiGRA Australia, and Pride at Play present: the Games Symposium for Oceania and the Asia Pacific.

June 14-15, 2023 occurring in St Kilda, Australia as well as online.

Exploring new perspectives of videogame, boardgame, and tabletop roleplaying culture with game artists, makers, and researchers in the Asia Pacific and Oceania, we especially encourage researchers into Chinese game industries, cultures, and practices and to submit their work or to attend in-person or online. 

You can find out more about the event here:
English / 简体中文 / 繁體中文 

Call for nominations to Chinese DiGRA board, 2022-24

We will be holding an election for new board members this coming autumn. As a first step, we’d like to solicit nominations. Please go to the following anonymous form to make your nomination.

https://forms.office.com/r/3WspXbqedt

You can nominate yourself and/or someone else. We will contact all nominees in October and confirm all nominees by October 14th, when voting in the election starts. We’re particularly keen to invite new members onto the board. Please send in your nominations by 10th October 2022. If you are considering putting your own name forward but aren’t sure, or would like to find out more about what the board does, feel free to contact any of the current board members, who would be happy to discuss with you.

Here are the positions:

  • President
  • Vice President
  • Secretary
  • Treasurer
  • Student member (2 positions)
  • Industry member
  • Social media
  • Open seat (2 positions)

2020 Board Election

These are the bios for the proposed new Chinese DiGRA board, to serve from 2020 to 2022. We do not have multiple nominations for any position, so we will finalise the board on the 1st of October unless there are any objections from CDiGRA members between now and then. Thanks to everyone who took part in the nominations and to those who have put their name forward to serve this time.

President: Paul Martin
Paul Martin is an Associate Professor in Digital Media and Communications at the University of Nottingham Ningbo China. His research is mainly in the field of game studies, with three areas of particular focus. His work on meaning in digital games takes an approach based on hermeneutic phenomenology in order to understand how game interpretation takes place. His work on Chinese games and gaming focuses on the relationship between Chinese games and historical understanding and on e-sports in Chinese universities. He also publishes work on game studies as a field. Outside of game studies he has published work on Japanese manga as well as the uses of technology in the classroom. He is a founder member of the Chinese chapter of the Digital Games Research Association and currently serves as its president.

Vice President: Peter AC Nelson
Dr Peter AC Nelson is an art historian, game scholar and visual artist working at the intersection of computer game and landscape studies. He is engaged in a prolonged consideration of the history of landscape images, how they are remediated by technological shifts, and how these shifts absorb and reflect changes in our relationships with the physical environment. He has exhibited his artworks widely, including projects with HanArt TZ Gallery (Hong Kong), The National Palace Museum (Taiwan), The Sichuan Fine Art Academy Museum (Chongqing), the K11 Art Foundation (Hong Kong) and HowArt Museum (Shanghai) and is a regular contributor to the Philosophy of Computer Games Conference, DiGRA and Chinese DiGRA, of which he is a current board member. Peter is an Assistant Professor at the Academy of Visual Arts and the Augmented Creativity Lab at Hong Kong Baptist University where he is working on research projects that span player-generated content, landscape encoding using Generative Adversarial Networks and the ontology of the digital image.

Secretary: Jonathan Frome
Jonathan Frome is an independent scholar based in Hong Kong whose research focuses on emotional responses to interactive media. He received a PhD in Film Studies from University of Wisconsin-Madison. He has published in journals such as Games and Culture, Journal of Asthetics and Art Criticism, Projections, and Quarterly Review of Film and Video. His research interests include video game studies, film theory, aesthetics, and emotion.

Communications/Public relations: Hugh Davies 戴修
Dr Hugh Davies is a maker, curator and researcher. His practice explores histories of mobile devices and cultures of games and play in the Asia Pacific Region. Awarded a PhD in Art, Design and Architecture from Monash University in 2014, Davies’s research has been supported with fellowships from Tokyo Art and Space, M+ Museum of Visual Culture and the Hong Kong Design Trust. Davies is a postdoctoral research fellow at RMIT in Melbourne, Australia. 戴修是藝術家、研究員,主要探索有趣的遊戲設備,並視城市為遊戲版圖。他透過以實踐為本的研究,探究玩樂如何成為分隔遊戲與日常、現實與虛擬的流動界線。他在2014年於蒙納殊大學取得藝術、設計及建築哲學博士學位,研究題材為跨媒體遊戲。近年,他成為Tokyo Arts and Space的資助研究員及香港M+ / Design Trust 研究學人,研究亞太區遊戲文化,目前擔任皇家墨爾本理工大學的博士後研究員。

Student representative: Benjamin Horn
Benjamin Horn is a PhD student at the City University of Hong Kong. Previously a teacher and Foreign Director at the College of Culture and Education at Guangxi Normal University, where he taught classes in English literature and cross-cultural communications, he became interested in the novel forms that narratives are taking in video games, and so left his position to pursue a doctorate. He is primarily concerned with research issues centered around game criticism, and is working on a new model for the study and analysis of narrative games, with an emphasis on the use of quests as a methodological tool, and combining theory with practice in the form of accompanying case studies. He is also deeply invested in Chinese culture and history, and can speak fluent Mandarin. When he is not writing, he is playing games, reading, or cooking.

Student representative: Yu Hao
HAO Yu is a PhD Candidate at the School of Creative Media, City University of Hong Kong. She is researching the intersections of computer games, new media art, and media philosophy. Her current projects are focused around the process-relational aspect of computer games as digital objects and the social, political, and performative dimensions of computer gameplay. She holds an MA in Creative Media from City University of Hong Kong and a BA in Communication from East China Normal University in Shanghai. Her recent publications include “Video Games about Politics as States of Exception” in Gamevironments (2020, in press) and “Computer Games as Social Sculptures: Toward a Reevaluation of the Social Potential of Games and Play” in the Proceedings of the 2020 DiGRA International Conference. She has also presented at conferences internationally including Chinese DiGRA Conference (Beijing, 2019), Games and Literature Theory Conference (Kolkata, 2019), and Process, Performance and Mediation – Intermedia Studies Symposium (Lund, 2020).

Industry liaison: Yigang Liu
Yigang Liu (Neal), the Ph.D. candidate from SAFA, Shanghai University. From 2018 to the present, I served as the director of game design in Shanghai company of Beijing MeiXingSiYuan International Education Technology co., LTD. From 2018 to present, I have been a member of the academic advisory group of Shanghai Qihuang technology co., LTD. (Qihuang E-sports, the strategic partner of Tencent E-sports). Since 2014, I have been working as a news illustrator for Yixing Daily. From 2013 to 2018, I worked in the Wuxi Institute of Arts and Technology, Jiangsu Province, where I was responsible for digital game design lecturing and served as the director of the 3D printing laboratory. In 2013, I worked as the architectural design director of Cambodia Chen Group. From 2011 to 2012, I studied at Abertay Dundee University in the UK and obtained a master’s degree in game design and development. I studied in Shanghai university from 2007 to 2011 and received a bachelor’s degree in engineering.

Open seat 1: Chen Jiaqing
I am a lecturer of Communication at the University of Zhejiang (the School of Journalism and Communication). My current research preference is game spectatorship and I have been studying grassroot game-streaming behavior and game-spectating behavior. Meanwhile, I am planning on pushing forward the research to observe diverse patterns of game-playing-online-streaming behavior, including different game types and different streamers. I am also interested in the career path of e-sports player in China, especially in the aspects of vocational education and professional career development. I am more than glad to have the opportunity to work as a board member in CDiGRA.

Open seat 2: Tara Fickle
Tara Fickle is Associate Professor of English at the University of Oregon, and Affiliated Faculty of the Department of Indigenous, Race, and Ethnic Studies, the New Media & Culture Certificate, the Center for the Study of Women in Society, the Center for Asian & Pacific Studies, and the Comics and Cartoon Studies and Digital Humanities minors. Fickle received her Ph.D. from the University of California, Los Angeles, and her B.A. from Wesleyan University. She works at the intersections of critical race studies and game studies. Fickle’s work has appeared in journals such asModern Fiction Studies and MELUS, as well as various public humanities portals. Her first book, “The Race Card: From Gaming Technologies to Model Minorities,” (NYU Press, 2019), explores how games have been used to establish and combat Asian and Asian American racial stereotypes. Fickle is currently working on a digital archive and analysis of the canonical Asian American anthology, Aiiieeeee!, with additional research projects on Chinese gold farming and the racialized dimensions of esports. She also runs You on the Market (https://youonthemarket.wordpress.com/), a comprehensive website for academic job-seekers. More information can be found at tarafickle.comand Aiiieeeee.org.

Open seat 3: Olli Tapio Leino
Olli Tapio Leino is a computer game studies and philosophy of computer games scholar focusing on materiality, experience, emotion, and interpretation in computer games and playable art. He is an associate professor at School of Creative Media, City University of Hong Kong. Leino’s research has been published in Game Studies, Games & Culture, and Journal of Gaming & Virtual Worlds, with translations appearing in Teksty Drugie (Poland) and Intexto (Brazil). Leino is a recipient of multiple Hong Kong General Research Fund (GRF) grants, and has carried out contracted research for Hong Kong Government. He has been interviewed on the topic of computer games research for Radio and Television Hong Kong, South China Morning Post, Television Broadcasts Ltd. (TVB), and BBC Radio 5.