Li Qiang, Shenyang Aerospace University
Erik Champion, Curtin University
Traditional game design skills can be used in all kinds of fields such as education, architecture, city plan and virtual cultural heritage and we can call this kind of game as serious game. However, these kinds of user experience that traditional serious game has brought to us lack the properties of interaction between reality and virtual world. With the development of VR techniques, all kinds of motion sensing input devices sprouted out, such as Microsoft Kinect sensor, Leap motion and Oculus Rift. Using these technologies to realize the serious game has a good sense of immersion and interactivity. To create an immersive and hand-free controlling serious game and evaluate its effects we designed a serious game related with virtual cultural heritage based on Kinect and we tested the application of Leap Motion and Oculus Rift on traditional car racing game. In this paper we analyzed and discussed the application of motion sensing technique in serious game and its influence.
Author info
Li Qiang is Visiting scholar in Media culture and creative art school of Curtin University Australia. Lecturer of Design&Art School of Shenyang Aerospace University.Research direction: Virtual Reality,Digital Games,Interactive design, Industrial design.
Professor Erik Champion (PhD Melbourne) is Professor of Cultural Visualisation at Curtin University. A past ARC SPIRT PhD scholarship holder, he has received Fulbright and Greece-NZ scholarships, a Distinguished Lecturer Invitation from UC Berkeley, funding from the Danish government and Apple, and facilitated major grants and awards in Europe and America from organisations such as the EU and COST, ERASMUS, European Digital Humanities, Mellon Foundation, Digital Heritage Centre funding (York, Leiden, Uppsala, Aarhus), and the National Endowment for the Humanities (NEH). He was a team leader of Research and Engagement for DARIAH (www.dariah.eu) and project leader of DIGHUMLAB Denmark, a 5-year 30 million DKK national infrastructure project. He writes in the area of game design and virtual heritage, books include Playing With The Past and Critical Gaming: Interactive History and Virtual Heritage.